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Anarchy Online: Shadowlands
published by Funcom
>> Page 1, 2 Movement Skills Shadowlands introduces an additional set of "perks" which are granted
every 10 levels. These are powerful bonus skills and are more flexible than
improvement points in that you can switch them around later if you want to
shape your character differently.
Death Housing Graphics You will also tangle with some very impressive monsters in the Shadowlands,
from gigantic dragon-like beasts to merciless sharks. By comparison, character
models are a bit weak, often appearing chunky and oddly proportioned. This
could be because all characters are, for the most part, compatible with both
the older portions of Rubi-Ka and the newly discovered Shadowlands. Creating
a character in the expansion does not limit you to playing in the expanded
world, although some features, such as perks, are only available in Shadowlands. The interface is adequate and easy enough to adapt to, offering the usual
WASD movement controls and the ability to play from 1st or 3rd person perspectives.
Some elements are resizable and moveable, others are not, and more options
in this area would be welcome. There are an incredible number of emotes to
play with; you're bound to get many minutes of entertainment just from watching
your character do the "Pulp Fiction" dance. They have also added sound emotes,
but curiously, they are accessed by chat commands and not integrated with
the emote animations. I have to give Shadowlands an extra half star for value. Everyone knows that monthly fees are where these MMOGs make their money, so why not give people a break on the game software in hopes of getting more subscribers? A number of MMORPGs are doing exactly that, and AO is one of them. At $29.95 Shadowlands, which includes the two earlier releases, is competitively priced. Monthly subscriptions currently go for $14.95 per month, with discounts for 3, 6, and 12 month purchases. Like many MMORPGs, the first month is free. By comparison, most MMORPGs with similar monthly fees sell for about $50.00. Funcom also has to be given credit for offering a remarkably varied game
experience in a single package, and for being responsive to their users (undoubtedly
endless) demands. The whole of AO is greater than the sum of its parts, with
many features, and a level of customer service, that the next generation
of games can still only promise. The Shadowlands expansion is a testimony
to Funcom's commitment to old and new players alike. I suspect that AO will
continue to thrive, as it has for the last couple years, despite being surrounded
by 900 pound competitors with larger budgets. Previous page > AO: Shadowlands Review > Page 1, 2 |
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