New weapons include a stealthy throwing knife, the Remington Auto 5 shotgun, a deadly grenade rifle, and the Gewehr 43 semiautomatic sniper rifle, which lets a sniper unleash a whole clip without zooming out. It might have been nice if the grenade rifle had been given to the anti-tank class rather than engineers, who already had a nifty variety of nifty things to use.
One of the best things about this expansion are the additional maps. They are very well thought out and involve a number of missions with a "destroy the top-secret Nazi laboratory" feel, which is a natural fit for the experimental weaponry. The rough terrain in the Eagle's Nest map is quite impressive, and there are an abundance of interesting features like tunnels, bridges, lakes and islands in the new maps.
Objective mode, in which the Allies must achieve certain objectives and the Axis must stop them, is good to see, as it gives the game some much needed depth. Conquest mode, the most widely used type of gameplay in Battlefield right now, tends to be a rather chaotic, every-man-for-himself effort to capture command points. When the game is played in Objective mode, organization becomes more critical to success. Of course, if your team is particularly clueless, this can be a bad thing, as they will ignore the objectives altogether and carry on capturing command points, ultimately losing the match because of it.
Secret Weapons is an entertaining, if not mildly comical, expansion, and it's few flaws are minor ones. Unfortunately, at around $30 the price tag is a bit hard to swallow.
Secret Weapons of WWII Screenshots
Page 1: Rocket Packs and Guided Missles




