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Free Online Shooters

If you need something to play but you're short on cash, there are quite a few free first-person shooters to choose from. Despite their low cost, they often have good visuals and gameplay that rivals high-budget, commercial releases.

Internet Games Spotlight10

Neverwinter Primer

An introduction to the upcoming MMORPG, Neverwinter, from Cryptic Studios, Wizards of the Coast, Hasbro, and Perfect World.

World of Warplanes Beta Impressions

A preview of the multiplayer online game World of Warplanes from Wargaming.

MechWarrior Online Beta Impressions

A preview of MechWarrior Online, an upcoming online mech shooter from Piranha Games.

A Tale of Two Kickstarters

Richard Garriott and Mark Jacobs have both taken to Kickstarter in an effort to fund their latest games. This is a quick comparison of the proposed projects, Shroud of the Avatar and Camelot Unchained (working title).

Game Launches: Best Avoided?

When servers are overloaded from the initial rush, game launches can be a frustrating affair. Some MMORPG fans are resigned to waiting a week or two before plunging into a new release. These are some thoughts on game launches and the issues associated with them.

StarCraft 2: Heart of the Swarm Multiplayer Changes

A breakdown of the new units added to StarCraft 2 multiplayer with the first expansion, Heart of the Swarm, as well as a look at some of the changes made to Battle.net.

The Elder Scrolls Online Primer

An introduction to The Elder Scrolls Online, an upcoming MMORPG from ZeniMax Online Studios.

SimCity 5: The Always Online Dilemma

Meeting demand for the online components of games when they launch can be a challenge, as demonstrated by the recent release of SimCity 5. We return to the once-again-revived debate about always-on DRM.

DC Universe Online First Impressions

My first impressions of DC Universe Online, a superhero MMORPG from SOE featuring iconic characters from DC Comics.

Thoughts on Character Levels

Some people love leveling their character in an RPG, while others despise it. Most games in the genre employ character levels, but it's not the only way. Here are some thoughts on the use of character levels in game design.

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